| JOB ABILITIES INFORMATION
CHEMIST
EXP | SKILL | DESCRIPTION |
0000 | Pocket Space | Allows to carry an unlimited number of items (with dimensions of one meter or less) on one’s self. |
0050 | Throw | Throw an item at an ally. The item can be consumed by the target as a free action. |
0100 | Re-equip | Instantly change the weapon or armor currently equipped by self or ally. |
0200 | Safeguard | Consume a potion that nullifies all actions targeted at self on the next turn. |
0350 | Mix | S Combine two or more items together to increase their efficiency. |
0500 | Treasure Hunter | Chance to find hidden items when moving. |
0750 |
Unstable Reaction | Combined items into an unstable compound that will explode when thrown at a target. |
1000 |
Job Lore | Allows self or an ally to swap active, passive, and stored jobs in battle. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Switch Job | Can instantly swap to a different job without iMog slate and without time constraints. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Pharmacist | Chemists have improved knowledge of local herbs and can brew home remedies for minor illnesses with ease. |
GOURMAND
EXP | SKILL | DESCRIPTION |
0000 | Eat | Gain the ability to harvest ingredients and cook defeated monsters into meals. |
0050 | HP Boost | Gain a boost to maximum health power for 24 hours after consuming a meal. Potency increases with enemy level. |
0100 | Chop | A basic physical attack on a single target with weapon. |
0200 | Strength Boost | Gain a boost to physical power for 24 hours after consuming a meal. Potency increases with enemy level. |
0350 | Bite | Physical attack on a single target. 10% change of a Drain attack. 100% chance of horrifying one’s allies. |
0500 | Blue Magic | 25% chance to temporarily absorb an enemy skill after being struck with it, or after striking the killing blow to that enemy. |
0750 |
Cook | Can prepare meals for that allies can consume for a temporary HP boost (lasts 12 hours after consuming the meal). |
1000 |
Devour | Chance to devour an enemy creature whole during battle. Successful devouring restores 50% of max HP and energy and 50% chance of learning the creature’s skill. Change of success increases when enemy is weakened. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Iron Stomach | Immune to the Poison status. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Chef | Gourmands can work miracles in the kitchen, making edible and even delicious meals out of basically any (organic) ingredients. |
Magitek Knight EXP | SKILL | DESCRIPTION |
0000 | Magitek Bullets | Shoots elemental bullets (fire, water, ice, thunder) with a gunblade. Must be set prior to the start of a battle. |
0050 | Magitek Sword | Channels magitek into a sword to attack an enemy with a medium sword combo. |
0100 | Magitek Laser | Fires a medium laser of artificial magic to an enemy. |
0200 | Magitek Wall | Passive skill. Responds to elemental attacks with a weak sword combo. |
0350 | Magitek Beam | Fires of weak beam of artificial magic to multiple enemy (fire, water, ice, thunder). |
0500 | Magitek Force | Weak artificial healing spell to self. |
0750 |
Magitek Judgment | Inflicts powerful non-elemental damage to an enemy. |
1000 |
Magitek Armor | Transfers to a Magitek Armor and shields the user with it. Skills can be used either by the pilot or by the Magitek Armor's weaponry. Skills used by the Magitek Armor have doubled efficiency. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Magitek Bracelet | An accessory created with Magitek technology that can fire a weak beam of non-elemental artificial magic or create a weak shield. It can only be equipped by a character with Magitek Knight as their passive job, and can fire up to three beams or create one shield before needing to charge for an hour. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Tech Support | The Magitek Knight knows mechanical devices. This handy life skill comes with the price of always being the one their friends turn to when they need something fixed. |
COOL SCIENTIST EXP | SKILL | DESCRIPTION |
0000 | Bone Mastery | Nonelemental, bone-themed magic attack that grows in potency with experience, starting from a base level magic spell in power to the equivalent of a 'ga spell at 1000 EXP. These bones can be arranged in various patterns, more elaborate as the job levels, but this serves little purpose beyond an added visual flourish.
Upon mastery, these bones can also be utilized outside of battle to create temporary bridges and other practical structures, but these structures only last as long as the user is within the general vicinity and cannot be used to carry large groups without breaking. |
0050 | Concocterest | Randomly mix and match chemicals to enhance a one of the target's stats by 20%. 70% of the time it will boost a random stat, but this skill has an element of risk- there is a 10% chance of a random debuff, 10% of a poison, as well as a 10% chance of regen (mods can roll for effect). Cannot boost the same stat on the same party member more than once in a single encounter. At 500 XP, casts a weak healing spell in addition to its other effects. All effects last three turns.* |
0100 | Bone Barrage | Weak nonelemental magic attack that targets multiple enemies. Has a small chance to stun an enemy on the next turn. 30% for 1 - 3 enemies, 20% for 4 - 5, 10% for 6+. Roll for each enemy. Does not interrupt melodies or supreme skills. Stun chance is determined per-targeted enemy. |
0200 | Blue Attack | Uses blue bones to stagger an enemy and disrupt their next attack. May not work on ultimate skills, supreme skills, or melodies. Has a two-turn cooldown before it can be used again. If used on the same enemy repeatedly, the cooldown increases. |
0350 | Scientific Spaghetti | Can craft a meal of scientific spaghetti, granting a small heal and a random elemental attribute to the user's physical attack for two turns. While this skill can be used outside of battle and stockpiled, the Cool Scientist can only concoct three per day. All magical effects expire after a day if not eaten swiftly.. |
0500 | Bone Barrier | For three turns, create a temporary bone shield for a single target that can weaken enemy attacks. Magical and physical attacks reduced by 30% for three turns. Upon mastery, gains a weak reflect effect- magic projectiles return weak type-specific damage to the enemy that cast them. (Fire attacks reflect fire, ice reflects ice, etc). Only one bone barrier can be maintained at a time. Spells directed at the barrier recipient will also be reflected, including healing, and will hit a random enemy. Beware. |
0750 |
Cool Science | Can create a small gizmo that simulates a 750 EXP or less skill from a passive job once per battle. The gizmo can be used twice before breaking. First use is 75% efficient, second is 50%. |
1000 |
Robuddy | Can construct a robotic assistant. In Assist Mode, this assistant can cast a weak heal on Papyrus or Taunt the enemy into attacking it for one round. In Attack Mode, this assistant becomes a slow moving mobile turret capable of firing magic bone projectiles at a target designated by Papyrus. Only one mode can be active at a time. Weak to electrical magic, and when damaged take a day to repair. Destroyed may take up to a week to reconstruct. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | B.A.R.R.E.L. | Can produce a barrel projection for stealth purposes. As long as the user is still, enemy monsters will pass them by. Can only activate outside of battles and requires careful timing to successfully fool foes. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Physics? What Physics? | Whenever it would be funny, the Cool Scientist can “cheat” physics: slide on floors as if they were frictionless, walk on air, etc. They cannot do this consciously, it just happens. |
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