einspine: (confident)
The Great Papyrus (Inverted Fate AU) ([personal profile] einspine) wrote2018-04-05 12:50 pm
Entry tags:

> CHECK



Name: Papyrus [AU]
Age: 18
Gender: Male
Canon: Undertale (Inverted Fate)
Canon Point: Post-Muffet fight in part 35.
Link to Application: NYEH!
Link to HMD: HMD
Link to Permission List: Permissions
Link to Experience Points record: Exp

Moogle Name: Moby
Moogle Gender: Male

Chemist1900 EXP
Cool Scientist 1000 EXP
Magitek Knight1000 EXP
Gourmand755 EXP
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JOB ABILITIES INFORMATION


CHEMIST
EXPSKILL
DESCRIPTION
0000Pocket SpaceAllows to carry an unlimited number of items (with dimensions of one meter or less) on one’s self.
0050 ThrowThrow an item at an ally. The item can be consumed by the target as a free action.
0100Re-equipInstantly change the weapon or armor currently equipped by self or ally.
0200SafeguardConsume a potion that nullifies all actions targeted at self on the next turn.
0350MixS Combine two or more items together to increase their efficiency.
0500Treasure HunterChance to find hidden items when moving.
0750 Unstable ReactionCombined items into an unstable compound that will explode when thrown at a target.
1000 Job Lore Allows self or an ally to swap active, passive, and stored jobs in battle.
EXPMODIFIER SKILLDESCRIPTION
0500 Switch Job Can instantly swap to a different job without iMog slate and without time constraints.
EXPJOB BONUSDESCRIPTION
0000 Pharmacist Chemists have improved knowledge of local herbs and can brew home remedies for minor illnesses with ease.



GOURMAND
EXPSKILLDESCRIPTION
0000EatGain the ability to harvest ingredients and cook defeated monsters into meals.
0050HP Boost Gain a boost to maximum health power for 24 hours after consuming a meal. Potency increases with enemy level.
0100Chop A basic physical attack on a single target with weapon.
0200Strength BoostGain a boost to physical power for 24 hours after consuming a meal. Potency increases with enemy level.
0350BitePhysical attack on a single target. 10% change of a Drain attack. 100% chance of horrifying one’s allies.
0500Blue Magic25% chance to temporarily absorb an enemy skill after being struck with it, or after striking the killing blow to that enemy.
0750 CookCan prepare meals for that allies can consume for a temporary HP boost (lasts 12 hours after consuming the meal).
1000 DevourChance to devour an enemy creature whole during battle. Successful devouring restores 50% of max HP and energy and 50% chance of learning the creature’s skill. Change of success increases when enemy is weakened.
EXPMODIFIER SKILLDESCRIPTION
0500Iron StomachImmune to the Poison status.
EXPJOB BONUSDESCRIPTION
0000ChefGourmands can work miracles in the kitchen, making edible and even delicious meals out of basically any (organic) ingredients.



Magitek Knight
EXPSKILLDESCRIPTION
0000Magitek BulletsShoots elemental bullets (fire, water, ice, thunder) with a gunblade. Must be set prior to the start of a battle.
0050Magitek SwordChannels magitek into a sword to attack an enemy with a medium sword combo.
0100Magitek LaserFires a medium laser of artificial magic to an enemy.
0200Magitek WallPassive skill. Responds to elemental attacks with a weak sword combo.
0350Magitek BeamFires of weak beam of artificial magic to multiple enemy (fire, water, ice, thunder).
0500Magitek ForceWeak artificial healing spell to self.
0750 Magitek JudgmentInflicts powerful non-elemental damage to an enemy.
1000 Magitek ArmorTransfers to a Magitek Armor and shields the user with it. Skills can be used either by the pilot or by the Magitek Armor's weaponry. Skills used by the Magitek Armor have doubled efficiency.
EXPMODIFIER SKILLDESCRIPTION
0500Magitek Bracelet An accessory created with Magitek technology that can fire a weak beam of non-elemental artificial magic or create a weak shield. It can only be equipped by a character with Magitek Knight as their passive job, and can fire up to three beams or create one shield before needing to charge for an hour.
EXPJOB BONUSDESCRIPTION
0000Tech Support The Magitek Knight knows mechanical devices. This handy life skill comes with the price of always being the one their friends turn to when they need something fixed.


COOL SCIENTIST
EXPSKILLDESCRIPTION
0000Bone MasteryNonelemental, bone-themed magic attack that grows in potency with experience, starting from a base level magic spell in power to the equivalent of a 'ga spell at 1000 EXP. These bones can be arranged in various patterns, more elaborate as the job levels, but this serves little purpose beyond an added visual flourish.

Upon mastery, these bones can also be utilized outside of battle to create temporary bridges and other practical structures, but these structures only last as long as the user is within the general vicinity and cannot be used to carry large groups without breaking.
0050ConcocterestRandomly mix and match chemicals to enhance a one of the target's stats by 20%. 70% of the time it will boost a random stat, but this skill has an element of risk- there is a 10% chance of a random debuff, 10% of a poison, as well as a 10% chance of regen (mods can roll for effect). Cannot boost the same stat on the same party member more than once in a single encounter. At 500 XP, casts a weak healing spell in addition to its other effects. All effects last three turns.*
0100Bone BarrageWeak nonelemental magic attack that targets multiple enemies. Has a small chance to stun an enemy on the next turn. 30% for 1 - 3 enemies, 20% for 4 - 5, 10% for 6+. Roll for each enemy. Does not interrupt melodies or supreme skills. Stun chance is determined per-targeted enemy.
0200Blue AttackUses blue bones to stagger an enemy and disrupt their next attack. May not work on ultimate skills, supreme skills, or melodies. Has a two-turn cooldown before it can be used again. If used on the same enemy repeatedly, the cooldown increases.
0350Scientific SpaghettiCan craft a meal of scientific spaghetti, granting a small heal and a random elemental attribute to the user's physical attack for two turns. While this skill can be used outside of battle and stockpiled, the Cool Scientist can only concoct three per day. All magical effects expire after a day if not eaten swiftly..
0500Bone BarrierFor three turns, create a temporary bone shield for a single target that can weaken enemy attacks. Magical and physical attacks reduced by 30% for three turns. Upon mastery, gains a weak reflect effect- magic projectiles return weak type-specific damage to the enemy that cast them. (Fire attacks reflect fire, ice reflects ice, etc). Only one bone barrier can be maintained at a time. Spells directed at the barrier recipient will also be reflected, including healing, and will hit a random enemy. Beware.
0750 Cool ScienceCan create a small gizmo that simulates a 750 EXP or less skill from a passive job once per battle. The gizmo can be used twice before breaking. First use is 75% efficient, second is 50%.
1000 RobuddyCan construct a robotic assistant. In Assist Mode, this assistant can cast a weak heal on Papyrus or Taunt the enemy into attacking it for one round. In Attack Mode, this assistant becomes a slow moving mobile turret capable of firing magic bone projectiles at a target designated by Papyrus. Only one mode can be active at a time. Weak to electrical magic, and when damaged take a day to repair. Destroyed may take up to a week to reconstruct.
EXPMODIFIER SKILLDESCRIPTION
0500B.A.R.R.E.L. Can produce a barrel projection for stealth purposes. As long as the user is still, enemy monsters will pass them by. Can only activate outside of battles and requires careful timing to successfully fool foes.
EXPJOB BONUSDESCRIPTION
0000Physics? What Physics?Whenever it would be funny, the Cool Scientist can “cheat” physics: slide on floors as if they were frictionless, walk on air, etc. They cannot do this consciously, it just happens.




Melody: Special Attack

Limit Break Description: Papyrus creates a deadly field of rapidly advancing bones and Gaster Blasters to harry his foes, dealing severe nonelemental magic damage to each enemy each round. Papyrus can maintain SPECIAL ATTACK!!! for up to 2 rounds before being incapacitated for 2 rounds after from the effort.

Level 2: Papyrus can maintain the melody for an additional round. In addition, due to more complex patterns and more blasters, he can target a single enemy for another severe nonelemental magic damage hit.

Level 3: Gains an additional around, Papyrus can distribute his extra hits however he wants, piling them all up on one enemy, distributing them, or any combination thereof.

Level 4: One final round, and Papyrus is no longer incapacitated.